#include "stdafx.h"

#include "LogDefine.h"
#include "Log.h"

VOID	SaveItemLog(ITEM_LOG_PARAM* pLogParam)
{
	__ENTER_FUNCTION

		return ; //_______________________
// 
// 		g_pLog->FastSaveLog(LOG_FILE_5,g_ItemLogFormat,
// 		pLogParam->ItemGuid.m_World,
// 		pLogParam->ItemGuid.m_Server,
// 		pLogParam->ItemGuid.m_Serial,
// 		pLogParam->ItemType,
// 		pLogParam->Count,
// 		pLogParam->CharGUID,
// 		pLogParam->TargetGUID,
// 		pLogParam->OpType,
// 		pLogParam->SecOpType,
// 		pLogParam->BagPos,
// 		pLogParam->SceneID,
// 		pLogParam->NpcType,
// 		pLogParam->XPos,
// 		pLogParam->ZPos,
// 		pLogParam->ShopGUID,
// 		pLogParam->GemMax,
// 		pLogParam->ItemAttr[0].m_AttrType,
// 		pLogParam->ItemAttr[0].m_Value.m_Value,
// 		pLogParam->ItemAttr[1].m_AttrType,
// 		pLogParam->ItemAttr[1].m_Value.m_Value,
// 		pLogParam->ItemAttr[2].m_AttrType,
// 		pLogParam->ItemAttr[2].m_Value.m_Value,
// 		pLogParam->ItemAttr[3].m_AttrType,
// 		pLogParam->ItemAttr[3].m_Value.m_Value);

	__LEAVE_FUNCTION
}

VOID	SaveMoneyLog(MONEY_LOG_PARAM* pLogParam)
{
	__ENTER_FUNCTION
// 		g_pLog->FastSaveLog(LOG_FILE_7,g_MoneyLogFormat,
// 		pLogParam->CharGUID,
// 		pLogParam->TargetGUID,
// 		pLogParam->OPType,
// 		pLogParam->Count,
// 		pLogParam->SceneID,
// 		pLogParam->XPos,
// 		pLogParam->ZPos);	
	__LEAVE_FUNCTION
}

VOID	SavePetLog(PET_LOG_PARAM* pLogParam)
{
	__ENTER_FUNCTION
		
// 		g_pLog->FastSaveLog(LOG_FILE_8,g_PetLogFormat,
// 		pLogParam->CharGUID,
// 		pLogParam->TargetGUID,
// 		pLogParam->OPType,
// 		pLogParam->SceneID,
// 		pLogParam->XPos,
// 		pLogParam->ZPos,
// 		pLogParam->PetGUID.m_uHighSection,
// 		pLogParam->PetGUID.m_uLowSection,
// 		pLogParam->DataID);	

	__LEAVE_FUNCTION
}

VOID	SaveSkillLog(SKILL_LOG_PARAM* pLogParam)
{
	__ENTER_FUNCTION

// 		g_pLog->FastSaveLog(LOG_FILE_9,g_SkillLogFormat,
// 		pLogParam->CharGUID,
// 		pLogParam->OPType,
// 		pLogParam->SceneID,
// 		pLogParam->XPos,
// 		pLogParam->ZPos,
// 		pLogParam->SkillID,
// 		pLogParam->Level,
// 		pLogParam->Count);

	__LEAVE_FUNCTION
}

//VOID SaveXinFaLog(XINFA_LOG_PARAM* pLogParam)
//{
//	__ENTER_FUNCTION
//		
//		g_pLog->FastSaveLog(LOG_FILE_10,g_XinFaLogFormat,
//		pLogParam->CharGUID,
//		pLogParam->OPType,
//		pLogParam->SceneID,
//		pLogParam->XPos,
//		pLogParam->ZPos,
//		pLogParam->XinFaID_Nouse,
//		pLogParam->Level,
//		pLogParam->Count);
//
//	__LEAVE_FUNCTION
//}

VOID SaveAbilityLog(ABILITY_LOG_PARAM* pLogParam)
{
	__ENTER_FUNCTION

// 		g_pLog->FastSaveLog(LOG_FILE_11,g_AbilityLogFormat,
// 		pLogParam->CharGUID,
// 		pLogParam->OPType,
// 		pLogParam->SceneID,
// 		pLogParam->XPos,
// 		pLogParam->ZPos,
// 		pLogParam->AbilityID,
// 		pLogParam->Level,
// 		pLogParam->Count);

	__LEAVE_FUNCTION
}

VOID SaveMissionLog(MISSION_LOG_PARAM* pLogParam)
{
	__ENTER_FUNCTION

// 		g_pLog->FastSaveLog(LOG_FILE_13,g_MissionLogFormat,
// 		pLogParam->CharGUID,
// 		pLogParam->OPType,
// 		pLogParam->SceneID,
// 		pLogParam->XPos,
// 		pLogParam->ZPos,
// 		pLogParam->idMission,
// 		pLogParam->idScript,
// 		pLogParam->yFlags,
// 		pLogParam->aParam[0],
// 		pLogParam->aParam[1],
// 		pLogParam->aParam[2],
// 		pLogParam->aParam[3],
// 		pLogParam->aParam[4],
// 		pLogParam->aParam[5],
// 		pLogParam->aParam[6],
// 		pLogParam->aParam[7],
// 		pLogParam->nDoneFlagIndex,
// 		pLogParam->nDoneFlagValue,
// 		pLogParam->nDataIndex,
// 		pLogParam->nDataValue );


	__LEAVE_FUNCTION
}
